“The idea of the game came from a brainstorming session about: ‘If we did a survival game, what kinds of settings or worlds could we do it in?’” Atadero said. But with just a dozen of his fellow developers, he’s out to prove size isn’t everything when it comes to making fun experiences. Atadero has been with the Irvine, California studio since 2011, working on major projects like Pillars of Eternity and South Park: The Stick of Truth. “The team has been around 14 developers during the majority of the development time,” Obsidian’s senior programmer on Grounded, Roby Atadero, told us. The team on Grounded is also appropriately tiny, contending with the gigantic ants of the survival genre. It’s not just the size of your character, shrunk down to insect-height and cast off into the wilds of a suburban backyard. Despite the publisher and developer’s former collaboration in Fallout: New Vegas, Obsidian proved they still had plenty of ideas left in the tank for a retro-futuristic satirical space shooter.īut smallest of all is their most original project, today’s Early Access arrival of Grounded on Xbox One and PC. Chief among them is their 2018 acquisition by Microsoft to work exclusively on the Xbox and PC platforms, a move that has given them the funding and space to work on a number of games big and small.įrom the recently announced Avowed, promising a grand fantasy adventure through first-person RPG reminiscent of Bethesda’s Elder Scrolls games, to smaller self-contained projects like The Outer Worlds, their fresh take on Bethesda’s other first-person RPG, which they’re well-acquainted with. Obsidian Entertainment have closed out the current console generation with some major (and minor) moves.
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